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Installation, Robotics, Educational
InstInt
InstInt is an interactive installation that allows children and adults to create a sound “composition” by playing light strips that represent sounds of musical instruments (drums, flute, organ, clavinet and bass). The installation produces light and sound effects and has a robotic structure that moves.
Authors: The installation was constructed by the company LedsLife in collaboration with Emanuel Felipe Duarte and Yusseli Lizeth Méndez Mendoza, supervised by M. Cecília C. Baranauskas.
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Online, Tangible, Affective, Educational
Aquarela Virtual
Aquarela Virtual is a system designed for the remote context imposed by the Covid-19 pandemic. It allows children to use homemade toys, enriched with QR codes, to interact with each other in animated scenarios based on excerpts and elements from the Aquarela song.
Authors: Emanuel Felipe Duarte, Yusseli Lizeth Méndez Mendoza, Maria Jêsca Nobre de Queiroz, Josiane Rosa de Oliveira Gaia Pimenta, José Valderlei da Silva, and Luã Marcelo Muriana, supervised by M. Cecília C. Baranauskas.
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Installation, Tangible, Educational, Internet of Things
TangiTime
TangiTime is an interactive installation that allows the visitor to tangibly explore the passage of time by manipulating physical objects enriched with technology on a projector table from different geological eras.
Author: Yusseli Lizeth Méndez Mendoza, supervised by M. Cecília C. Baranauskas.
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Installation, Tangible, Educational
CronoBit
CronoBit is an interactive installation in the form of a musical instrument that allows the visitor to experience the passage of time in the process of erosion or evolution of a species through two drums.
Authors: Arthur Biscaino Fruch, Luciano Gigantelli Zago, Yago De Lima Barbosa, Luis Fernando Dos Santos Lacalle, and Giovanne Lucas Dias Pereira Mariano, supervised by Yusseli Lizeth Méndez Mendoza, Emanuel Felipe Duarte and M. Cecília C. Baranauskas.
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Installation, Educational, Internet of Things
Temporário
Temporário (Temporary) is an interactive installation where an educational video reacts according to how many people watch, increasing its speed or rewinding in black and white.
Authors: Carlos Avelar Martins De Sousa, Tiago Loureiro Chaves, Victor Ferreira Ferrari, and Vinicius Couto Espindola, supervised by Yusseli Lizeth Méndez Mendoza, Emanuel Felipe Duarte and M. Cecília C. Baranauskas.
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Affective, Tangible, Internet of Things
SobraPets
Plush animals with built-in technology that, when hugged, reproduce speeches in one of the built-in speakers, thanking one for the hug or asking for more hugs according to the intensity of the hugs received.
Author: José Valderlei da Silva, supervised by M. Cecília C. Baranauskas.
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Installation, Tangible, Entertainment, Affective
Memoção
Memoção (Memotion) is a mysterious black box with an opening to insert the hand and feel different textures, each one evoking sounds and images of Internet memes with a feeling related to the texture played.
Authors: Daniel HP Oliveira, João P. Cardenuto, João VF Silva, Mateus S. Kimura, Matheus S. Ataide, Pedro SPC Gomes, and Vitor K. Aoki, supervised by Emanuel Felipe Duarte and M. Cecília C. Baranauskas.
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Installation, Tangible, Educational
Lobo-Guará
Lobo-Guará (Maned Wolf) is an eye-catching interactive animal built with cardboard and synthetic fabric, with hidden buttons and sensors that, when discovered and activated, present various audiovisual information about the wild animal.
Authors: Caio Krauthamer, Guilherme LH Rincão, Leandro AF Magalhães, Marcio IOC Filho, Thomas J. Yamasaki, and Victor HC Teixeira, supervised by Emanuel Felipe Duarte and M. Cecília C. Baranauskas.
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Installation, Tangible, Entertainment
Monolito
Monolito (Monolith) is an interactive installation inspired by the movie “2001: A Space Odyssey” by Stanley Kubrick. A miniature monolith with motion sensors allows interaction with scenes from the film projected in a dark room by a 360° projector.
Authors: Carlos AFF Carvalho, Giovani N. Pereira, Ignacio E. Ribeiro, Luan E. Ferreira, Nathália H. Kuromiya, and Seong E. Kim, supervised by Emanuel Felipe Duarte and M. Cecília C. Baranauskas.
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Tool, Educational, Internet of Things
Pincello
Pincello is an electronic kit for prototyping interactive installations. It consists of hardware components such as microcontrollers, sensors, actuators, and original online documentation with practical tutorials.
Author: Emanuel Felipe Duarte, supervised by M. Cecília C. Baranauskas.
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Tangible, Educational, Programming
TaPrEC
Tangible programming environment to create computer programs by organizing wooden blocks equipped with RFID tags. The execution of the tangible program is done in the graphical environment of Scratch.
Author: Marleny Luque Carbajal, supervised by M. Cecília C. Baranauskas.
Related Publications
Tangible, Educational, Programming, Robotics
TaPrEC+mBot
TaPrEC+mBot consists of the TaPrEC tangible programming environment and the mBot educational kit, which is in the form of a car and was used to represent the physical output of tangible programs.
Author: Marleny Luque Carbajal, supervised by M. Cecília C. Baranauskas
Related Publications
Tangible, Educational, Entertainment, Game
TechMemory Game
TechMemory Game was created with the help of teachers and preschool children who participated in an ethnographic study. It is a card game that uses NFC technology.
Author: Marleny Luque Carbajal, supervised by M. Cecília C. Baranauskas
Related Publications
Tangible, Educational, Entertainment, Storytelling
Livro Mágico
Livro Mágico (Magic Book) is a tangible storytelling artifact enriched with NFC technology to promote children's participation in meaningful storytelling. It was created in collaboration with preschool children and teachers.
Author: Marleny Luque Carbajal, supervised by M. Cecília C. Baranauskas
Wearable, Educational, Storytelling, Robotics
GloveBot
Wearable artifact to promote creative learning in children. GloveBot consists of four gloves and a robot car that have embedded Arduino technology. The robot car is controlled by the gloves through hand gestures.
Author: Marleny Luque Carbajal, supervised by M. Cecília C. Baranauskas
Related Publications
Robotics, Educational, Tangible, Storytelling
Lobo-Robô
Lobo-Robô (Robot Wolf) is a robot disguised as a wolf with fabric ears and a wolf tail. It was developed using mBot, an educational robot toolkit for kids that can move around randomly until it detects obstacles.
Authors: Ricardo Caceffo, Marleny Luque, João Vilhete D Abreu, Fabrício Matheus Gonçalves, Eliana Alves Moreira, supervised by M. Cecília C. Baranauskas, José Armando Valente.
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Robotics, Educational, Affective, Artificial intelligence
Caixa Telepática
Caixa Telepática (Telepathic Box) is a cardboard box for children to secretly express a primary emotion transmitted to a robot that reacts to it. Then other children try to discover the secretly expressed emotion that caused the robot's reaction.
Authors: Ricardo Caceffo, Julio Cesar dos Reis, Rodrigo Bonacin, Marleny Luque, João Vilhete D Abreu, Fabrício Matheus Gonçalves, supervised by M. Cecília C. Baranauskas.
Related Publications
Tool, Evaluation, Accessibility
UbiAccess
UbiAccess is an evaluation instrument to assess equitable access in ubiquitous environments. The instrument consists of 5 areas (Environment, Information, Multimedia Resources, Personal e Security & Privacy) and 37 recommendations to be verified by the evaluator.
Author: Josiane Rosa de Oliveira Gaia Pimenta, supervised by M. Cecília C. Baranauskas and collaboration of Emanuel Felipe Duarte.
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Installation, Educational, Affective, Internet of Things
Affective System IoHT (Socioenactive Classroom)
Technician: IoHT System (Internet of Human Things)—Sharing emotions with the group. Consisting of artifacts: i) digital board (painted with the colors of emotions, randomly and proportionally to emotions; ii) lamp with colored monsters, colored with the color of the shared feeling; and emotional box: with active elements to touch a monster of colors and share the feeling. The system is used in face-to-face classes with neurodivergent people.
Author: Jesus (José Valderlei da Silva), supervised by M. Cecília C. Baranauskas.