Christmas at “SobraPet”
This workshop required children to work collectively through interaction with stuffed animals with embedded technology, so that a greater goal could be achieved.
With a Christmas theme, a Christmas tree was decked out with six interactive levels of lights that could be turned on or off individually, using a flasher for each level. During the dynamic, Chico and Teddy, plush animals with embedded technology, received hugs from the children and, according to the intensity of the hugs, the system responded in different ways: sound with the animals talking, graphics on a display, and lights on the Christmas tree.
For every three strong hugs from Chico, one level of the tree would light up, but only if Teddy also received at least two strong hugs, requiring coordination and collaboration.
Accomplishing the Mission - Hug and Pass
In this workshop, in addition to Chico, a bear that the children named Teddy gained sensors and enabled the implementation of interaction between these two stuffed animals according to the interactions that the children performed with them.
A narrative similar to the game “Hot Potato” was developed, in which the participating children sat on the floor in a circle while hugging and passing Chico. At a given moment, Chico interrupted the activity to ask a child to perform a playful task and, at that moment, a voice was heard coming from a box (Teddy's voice). The goal was, at the end of six tasks by different children, to free Teddy who was trapped inside a box so he could join the SobraPets.
Through an interview, it was possible to observe new subjective attributes about the workshop in general and the SobraPets.
The “SobraPet” World - Receiving New Friends
The purpose of this workshop was to present the concept of “SobraPets” to children in a hospital environment, and verify their acceptance by them.
In the proposed dynamic, a plush monkey with built-in technology named Chico, received hugs and was passed from hand to hand by the children present in the environment. Whenever a hug was recorded, its intensity was shown on a display also present in the environment, and an audio of Chico thanking the hug was played. When the hug was strong, a stuffed owl named Owlette, positioned next to the display, took a photo of the group and showed it on the display.
The methods used to assess affective aspects were well accepted by the children, and the results show that the SobraPets affected them positively.